I have seen IQ options getting very popular on my youtube post.
I am starting wonder if there are any options broker that consist forex, binary, crypto.
Also are there any best penny stock broker that you know of? other than robinhood or stash.
submitted by MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based
hardware chiptune project and
Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the
whatsnew.txt file, or get the source and 64-bit Windows binary packages from
the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)
MAME Testers Bugs Fixed
- 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
- 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)
- 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)
- 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)
- 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)
- 07237: [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)
- 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)
- 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
- 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)
- 07644: [DIP/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)
- 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)
- 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)
- 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)
- 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)
- 07693: [DIP/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)
- 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)
- 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)
New working machines
- Conny / VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]
- DataCash Systems / Staid CompuChess: The Second Edition [hap, Berger, Achim]
- Dice game [Aleksandr Gofman, MetalliC]
- Elektor AVR-Max Chess Computer (English) [hap]
- Fidelity Electronics Chess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]
- Guitar Star (Europe, PAL) [David Haywood, TeamEurope]
- Linus Åkesson / kryo The Hardware Chiptune Project [Ryan Holtz]
- Linus Åkesson Phasor [Ryan Holtz]
- Linus Åkesson Power Ninja Action Challenge [Ryan Holtz]
- Micro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]
- Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]
- Motorola EXORterm 155 [68bit]
- Motorola M6800 EXORciser (M68SDT) [68bit]
- Novag Micro Chess [hap, Berger, Achim]
- SciSys / Intelligent Games Intelligent Chess [hap, Berger, Achim]
- SciSys Chess Companion [hap, Berger, Achim]
- SciSys Chess Intercontinental Traveler [hap, Berger, Achim]
- Senario / Marathon - Mystery Animation Inc. Totally Spies! (France) [TeamEurope, David Haywood]
- Senario Vs Maxx 6-in-1 Casino / Senario Card & Casino Games [Sean Riddle, David Haywood]
- Subor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]
- Telko / Nintendo Bassmate Computer [algestam, Mr. Do]
- Ultimate Products Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]
- Ultimate Products Ltd. Zone Mini [Sean Riddle, David Haywood]
- WinFun Guitar Buster [Sean Riddle, David Haywood]
- Wireless Fitness / Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]
- Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]
New working clones
- 4-in-1 (version SWS1-110984) [Siftware]
- Astro Fighter (set 4) [Juan Romero, ClawGrip]
- Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]
- Dead Or Alive ++ (Korea) [chacal231077]
- Double Wings (set 2) [Jorge Silva]
- Elektor AVR-Max-Schachzwerg (German) [hap]
- Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2) [Berger]
- Galaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]
- Hammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Jack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]
- Jolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]
- Jolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]
- Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]
- Ms. Pac-Man (bootleg, set 3) [Andrew Welburn]
- Ms. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]
- New Lucky 8 Lines (set 11, W-4) [Siftware]
- Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]
- Race Drivin' (compact, prototype) [andynumbers, The Dumping Union]
- Robotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]
- Ultimate Products Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]
- Slap Shot (Ver 2.2 J) [Jorge Silva]
- Space Trek (Video Game S.A., Spanish bootleg of Scramble) [Rubén Casaña (Retro Arcadia Valencia), Isaías Hernández]
- Splash (Modular System) [jordigahan, ClawGrip, David Haywood]
- Super Forte (version C, V3.6) [Berger]
- Witch Star [Brian Troha, The Dumping Union]
- Zero Time (Spanish bootleg) [Juan Romero, ClawGrip]
Machines promoted to working
- Adders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Barquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- Business Computer Corporation Busicom 141-PF [Robbbert]
- The Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- NBA Showtime / NFL Blitz 2000 (ver 2.1) [Ted Green]
- NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]
- NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]
- The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Nice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54) [iq_132, dink]
- Prize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- SCCH LLC-1 [Robbbert]
- Senario Guitar Star (US, Senario, NTSC) [David Haywood]
- Strike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- unknown rocket/animal-themed poker [Roberto Fresca]
- Vegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]
Clones promoted to working
- Adders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- dreamGEAR Shredmaster Jr (NTSC) [David Haywood]
- Eurohard S.A. Dragon 200-E [Nigel Barnes]
- The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]
- Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Prize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]
- Strike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Torch Computers Torch CH240 [Nigel Barnes]
- VTech V.Smile Motion [Ryan Holtz]
New machines marked as NOT_WORKING
- El auto de papa [Victor Fernandez (City Game), ClawGrip]
- Bingo Roll / Turbo Bingo? [TeamEurope, Roberto Fresca]
- Captain Lucky [Siftware]
- Destruction Derby [TTL] [Frank Palazzolo]
- Diana Olakoa [Victor Fernandez (City Game), ClawGrip]
- E-mu Systems Carnaval - Jugando con Fuego [DBWBP]
- E-mu Systems EMAX II 16-Bit Digital Sound System [DBWBP]
- E-mu Systems Orbit 9090 - The Dance Planet [DBWBP]
- E-mu Systems Planet Phatt - The Swing System [DBWBP]
- E-mu Systems Pro/Cussion Maximum Percussion Module [DBWBP]
- E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Vintage Keys Classic Analog Keyboards [DBWBP]
- Far West (Compumatic) [Victor Fernandez (City Game), ClawGrip]
- Football [PinMAME]
- JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc / HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]
- Kawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]
- Kawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]
- Korg microKORG SynthesizeVocoder [DBWBP]
- Korg WaveStation A/D [DBWBP]
- Korg WaveStation EX [DBWBP]
- Korg WaveStation SR [DBWBP]
- Lexibook Console Colour - Disney's Planes [TeamEurope]
- Lexibook Console Colour - Minnie Mouse [TeamEurope]
- Lucky 7 (Impera) [TeamEurope, Roberto Fresca]
- Macro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]
- Marvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]
- Michael Jordan (1.30) [PinMAME]
- Millennium 2000 GmbH Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
- Puzzle Me! [TeamEurope, Roberto Fresca]
- Reno Reels (JPM) [David Haywood]
- RS-70 648-in-1 [David Shah]
- Sharp Zaurus SL-5500 "Collie" [Ryan Holtz, O. Galibert]
- Sony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]
- Sport Dart TV [Victor Fernandez (City Game), ClawGrip]
- Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
- Tecnodarts [Victor Fernandez (City Game), ClawGrip]
- Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
- unknown 'TE06' [TeamEurope, Roberto Fresca]
- Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
- VideoJet Kiu Games [Sean Riddle, David Haywood]
- Virtual TV Ping Pong [TeamEurope, David Haywood]
- Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]
New clones marked as NOT_WORKING
- Anakonda [Robbbert]
- Funhouse (L-2) [PinMAME]
- Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
- Kharkovsky [Robbbert]
- Laser Ball (L-2, PROM sound) [PinMAME]
- Last Action Hero (1.04 France) [PinMAME]
- Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
- Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
- Nove Diamante (bootleg) [Ioannis Bampoulas]
- Unga [Robbbert]
New working software list additions
- fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
- gba:
- Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
- Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
- Chaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy小龙虾]
- Leiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [侵蚀你的私处]
- ibm5150:
- Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
- SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
- IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
- ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
- megadriv: Starwars (Prototype 19930125) [ArcadeShadow]
- nascom_snap: Adventure 16K, Adventure 32K [The Nascom Repository]
- pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
- sgi_mips:
- Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
- NetBSD 1.6.2, NetBSD 2.0, NetBSD 2.0.2, NetBSD 2.1, NetBSD 3.0, NetBSD 3.0.1, NetBSD 3.0.2, NetBSD 3.1 [NetBSD Project, Davide Cavalca]
- sgi_mips_hdd: IRIX 5.2, IRIX 5.3, IRIX 6.2, IRIX 6.5, IRIX 6.5.22 [Davide Cavalca]
- vsmile_cart:
- Bianfuxia - Zhengjiu Chengshi (China) [tenyuhuang]
- Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
- Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
- vsmilem_cart:
- Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
- Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]
Software list items promoted to working
- cpc_flop: Secret Agent - Sly Spy (UK), Secret Agent - Sly Spy (UK) (2 faces) (Spain retail version) [Original], Sly Spy - Secret Agent (NonGoodCPC), Sly Spy - Secret Agent (Ocean Software), Sly Spy - Secret Agent (Ocean Software)[cr XOR][t +2 XOR], Sly Spy - Secret Agent (UK) [a1] [Barry Rodewald]
New NOT_WORKING software list additions
- fmtowns_cd: Pro Student G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]
- leapfrog_mfleappad_cart: Disney/Pixar Cars (Spain) [TeamEurope, ClawGrip]
- mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
- novag_ssensor4: Quartz Chess Clock [Berger]
- pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
- pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
- tvgogo:
- Basketball (EU) [ClawGrip, TeamEurope]
- Basketball (US) [Sean Riddle, David Haywood]
- vsmileb_cart: Teletubbies (France) [DisizDream]
Merged pull requests
- 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
- 6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
- 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
- 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
- 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]
- 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]
- 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]
- 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
- 6852: sound/ym2151.cpp: Simplified noise frequency calculation. [cam900]
- 6853: sound/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]
- 6856: sound/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]
- 6857: sound/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]
- 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]
- 6860: cpu/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]
- 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]
- 6864: Added arm64 and s390x configurations to Travis CI. [Belegdol]
- 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]
- 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]
- 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]
- 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]
- 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]
- 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]
- 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]
- 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]
- 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]
- 6880: bosco.cpp: Fixed sprite/background priority. [kunikuni]
- 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]
- 6882: Added ten TV games, a V.Smile Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]
- 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]
- 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6887: sound/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]
- 6888: video/atarirle.cpp: Fixed source file name in header comment. [cam900]
- 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]
- 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]
- 6891: vsmilem_cart.xml: Corrected checksum/digest for cars2mf. [ClawGrip]
- 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]
- 6893: machine/cop452.cpp: Added partial COP452 frequency generatocounter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]
- 6894: machine/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]
- 6895: bus/rs232: Initialize serial printer RxD output high (idle state). [68bit]
- 6896: formats/os9_dsk.cpp: Added 8" 16-sector single-density formats (used by OS9 L1 on Motorola EXORciser). [68bit]
- 6897: formats/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]
- 6898: formats/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]
- 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]
- 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]
- 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]
- 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]
- 6905: sgi_mips.xml: Added eight NetBSD installation/source sets. [Davide Cavalca]
- 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King 3B system-on-a-chip. [David Shah]
- 6908: formats/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]
- 6909: Added five TV games and a software list entry. [David Haywood]
- 6910: Fixed arcade subtarget build. [MASH]
- 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]
- 6914: machine/cop452.cpp: Fixed timer reloading. [F.Ulivi]
- 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6917: sound/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]
- 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]
- 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]
- 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]
- 6921: Added a TV game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]
- 6922: sound/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]
- 6923: pdp11.cpp: Removed GPL dependency. [shattered]
- 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]
- 6927: Added Motorola EXORterm 155 terminal emulation. [68bit]
- 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent/clone relationships. [David Haywood]
- 6931: machine/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]
- 6933: devcb.h: Use GCC broken friend workaround with clang 8 as well. [Tiago Pierezan Camargo]
- 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]
- 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]
- 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]
- 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]
- 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]
- 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]
- 6940: cpu/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM V5a BIOS option. [Sterophonick]
- 6941: 4enlinea.cpp: Added Sport Dart TV. [Victor Fernandez (City Game), ClawGrip]
- 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]
- 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]
- 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]
- 6946: ibm5150.xml: Added five entries. [ArcadeShadow]
- 6947: ibm5170.xml: Added one entry. [ArcadeShadow]
- 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]
- 6950: Improved screen aspect ratio in internal layout for EXORterm 155 terminal. [68bit]
- 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]
- 6953: bus/nes: Implemented FDS sound emulation. [cam900]
- 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]
- 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV games. [David Haywood]
- 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]
- 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]
- 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs/sound for raidenm. [David Haywood]
- 6960: plugins/autofire: Don’t save empty configuration files. [kunikuni]
- 6961: machine/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]
- 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC/IX). [WinWorld, Davide Cavalca]
- 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]
- 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]
- 6967: ibm5170.xml: Added five entries. [ArcadeShadow]
- 6969: plugins/autofire: Improved method for detecting empty configuration. [kunikuni]
- 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]
- 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]
- 6972: hh_sm510.cpp: Added Telko / Nintendo Bassmate Computer. [algestam, Mr. Do]
- 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]
- 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]
- 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]
- 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]
- 6980: video/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]
- 6982: Added five TV games. [David Haywood]
- 6983: sound/ics2115.cpp: Improved envelope behavior. [cam900]
- 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]
- 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]
- 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]
- 6988: Changed Travis CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]
- 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]
- 6993: Added beam_dot_size for controlling the size of “dots” on vector screens. [Aaron Giles]
- 6997: sound/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]
- 6998: microdar.cpp: Added EEPROM dump to “prospdp”. [jordigahan, ClawGrip]
- 6999: nes_vt.cpp: Added two TV games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]
- 7000: sound/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]
- 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]
- 7005: ibm5150.xml: Added four entries. [ArcadeShadow]
submitted by So first of all this post was inspired by
GGExMachina's brief statement on the issue:
For example, it is objectively the case that biological men have a physical advantage over women. Yet if someone points this out and suggests that transgender people shouldn’t be allowed to fight in women’s UFC, or women’s soccer or weightlifting competitions or whatever, suddenly you’re some kind of evil monster. Rather than saying that of course trans people shouldn’t be bullied and that we could perhaps have a trans olympics (like the Paralympics and Special Olympics), we are expected to lie.
I've found that this position is incredibly popular among liberals/left-leaning people, especially here on reddit. It seems like, once or twice a month, like clockwork, a thread stating more or less the same thing on
/unpopularopinion or
/offmychest will get thousands of upvotes. And while I completely understand the thought process that leads otherwise left-leaning people to come to such conclusions, I feel like the issue has been, broadly speaking, dishonestly presented to the general public by a mixture of bad-faith actors and people who have succumbed to the moral panic. And, as I've seen, there are plenty of people in this subreddit and elsewhere who are itching to be as supportive as they possibly can to the trans community but find themselves becoming very disillusioned by this particular issue. By making this post I hope to present a more nuanced take on the issue, not only in regards to my personal beliefs on what kinds of policies are best to preserve fairness in women's sports but also in regards to shining a light on how this issue is often times dishonestly presented in an attempt to impede the progression of pro-trans sentiments in the cultural zeitgeist.
Sex & Gender
The word "transgender" is an umbrella term that refers to people whose gender identities differ from those typically associated with the sex they were assigned at birth. According to the
2015 U.S. Transgender Survey, the approximate composition of "the trans community" in the United States is 29% Transgender men (Female-to-Male), 33% Transgender women (Male-to-Female), and 35% non-binary. (The remaining 3% were survey respondents who self-identified as "crossdressers", who were still included in the survey on the grounds of being gender non-conforming)
While non-binary people, as a group, are probably deserving of their own separate post. the focus of this post will be on trans men and trans women. I will also be primarily focusing on transgender people who pursue medical transition with Hormone-Replacement-Therapy, as they are most relevant to the issue of sports. (Mind that while the majority of binary trans people fit into this camp, there is a sizable minority of trans people who do not feel the need to medically transition.)
What do trans people believe about Gender? The views of transgender people in regards to Gender are actually pretty varied, although the most prominent positions that I've personally seen are best summed up into two different camps:
- The "Trans-Medical" camp
Transgender people who fall into this camp usually consider Gender Dysphoria to be the defining factor of what makes somebody trans. The best way I can describe this camp is that they sort of view being transgender akin to being intersex. Only whereas an intersex person would be born with a disorder that affects the body, a trans person is born with a disorder that affects the brain. Trans people in this camp often times put an emphasis on a clinical course for treatment. For example, a person goes to a psychologist, gets diagnosed with gender dysphoria, starts hormone replacement therapy, pursues surgery, then emerges from this process of either cured of the gender dysphoria or, at the very least, treated to the fullest extent of medical intervention. This position is more or less the original position held by trans activists, back in the day when the word "transsexual" was used instead of "transgender". Though many younger trans people, notably YouTuber Blaire White, also hold this position. Under this position, sex and gender are still quite intertwined, but a trans man can still be considered a man, and a trans woman a woman, under the belief that sex/gender doesn't just refer to chromosomal sex and reproductive organs, but also to neurobiology, genitalia, and secondary sex characteristics. So someone who is transgender, according to this view, is born with the physical characteristics of one sex/gender but the neurobiology of another, and will change their physical characteristics, to the fullest extent medically possible, to match the neurobiology and therefore cure the individual of gender dysphoria.
Critics of this position argue that this mentality is problematic due to being inherently exclusive to transgender people who do not pursue medical transition, whom are often times deemed as "transtrenders" by people within this camp. Many people find it additionally problematic because it is also inherently exclusive to poorer trans people, particularly those in developing nations, who may not have access to trans-related medical care. Note that there are plenty of trans people who *do* have access to medical transition, but nevertheless feel as if the trans community shouldn't gatekeep people who cannot afford or do not desire medical transition, thus believing in the latter camp.
- The "Gender Identity" camp
I feel like this camp is the one most popularly criticized by people on the right, but is also probably the most mainstream. It is the viewpoint held by many more left-wing trans people, (Note that in the aforementioned 2015 survey, only 1% of trans respondents voted Republican, so trans people are largely a pretty left-wing group, therefore it makes sense that this position would be the most mainstream) but also notably held by
American Psychological Association, the
American Psychiatric Association,
GLAAD, and other mainstream health organizations and activist groups.
While people in this camp still acknowledge that medical transition to treat gender dysphoria can still be a very important aspect of the transgender experience, it's believed that the *defining* experience is simply having a gender identity different from the one they were assigned at birth. "Gender identity" simply being the internal, personal sense of being a man, a woman, or outside the gender binary.
Many people in this camp, though, still often maintain that gender identity is (at least partially) neurobiological, but differ from the first camp in regards to acknowledging that the issue is less black & white than an individual simply having a "male brain" or a "female brain", but rather that the neurological characteristics associated with gender exist on more of a spectrum, thus leaving the door open to gender non-conforming people who do not identify as trans, as well as to non-binary people. This is where the "gender is a spectrum" phrase comes from.
"52 genders" is a popular right-wing meme that makes fun of this viewpoint, however it is important to note that many trans and non-binary people disagree with the idea of quantifying gender identity to such an absurd amount of individual genders, rather more simply maintaining that there are men, women, and a small portion of people in-between, with a few words such as "agender" or "genderqueer" being used to describe specific identities/presentations within this category.
It's also noteworthy that not all people in this camp believe that neurobiology is the be-all-end-all of gender identity, as many believe that
the performativity of gender also plays an integral role in one's identity. (That gender identity is a mixture of neurobiology and performativity is a position held by YouTuber Contrapoints)
Trans people and biological sex So while the aforementioned "Gender Identity" viewpoint has become quite popularized among liberals and leftists, I have noticed a certain rhetorical mentality/assumption become prevalent alongside it, especially among cisgender people who consider themselves trans-allies:
"Sex and Gender are different. A trans woman is a woman who is biologically male. A trans man is a man who is biologically female"
When "Sex" is defined by someone's chromosomes, or the sex organs they were born with, this is correct. However, there is a pretty good reason why the trans community tends to prefer terms like "Assigned Male at Birth" rather than "Biologically Male". This is done not only for the inclusion of people who are both intersex
and transgender (For example, someone can be born intersex but assigned male based on the existence of a penis or micropenis), but also due to the aforementioned viewpoint on divergent neurobiology being the cause for gender dysphoria. Those reasons are why the word "Assigned" is used. But the reason why it's "Assigned Male/Female
At Birth" instead of just "Assigned Male/Female" is because among the trans community there exists an understanding of the mutability of sexually dimorphic biology that the general population is often ignorant to. For example, often times people (especially older folks) don't even know of the existence of Hormone Replacement Therapy, and simply assume that trans people get a single "sex change operation" that, (for a trans woman) would just entail the removal of the penis and getting breast implants. Therefore they imagine the process to be "medically sculpting a male to look female" instead of a more natural biological process of switching the endocrine system form male to female or vice versa and letting the body change over the course of multiple years. It doesn't help that, for a lot of older trans people (namely Caitlyn Jenner, who is probably the most high profile trans person sadly), the body can be a lot more resistant to change even with hormones so they *do* need to rely on plastic surgery a lot more to get obvious results)
So what sexually dimorphic bodily characteristics can one expect to change from Hormone Replacement Therapy? (Note that there is a surprising lack of studies done on some of the more intricate changes that HRT can, so I've put a "*" next to the changes that are anecdotal, but still commonly and universally observed enough among trans people [including myself for the MTF stuff] to consider factual. I've also put a "✝" next to the changes that only occur when people transition before or during puberty)
Male to Female:
- Breast development and nipple/areolar enlargement, including in some people, the development of mammary glands and the ability to breastfeed
- Thinning/slowed growth of facial/body hair
- Cessation/reversal of male-pattern scalp hair loss
- Softening of skin/decreased oiliness and acne
- Decreased muscle mass/strength
- Widening and rounding of the pelvis
- Changes in mood, emotionality, and behavior (anecdotally crying is way easier to do)
- Decreased sex drive (anecdotally, taking progesterone helps a lot in regards to regaining sex drive, though attraction is often noted as being experienced a bit differently than how it feels with testosterone)
- Decreased sperm production/fertility
- Decreased testicle size
- Decreased penis size
- Decreased prostate gland size
- Voice changes (As far as I've heard, most people only experience minor changes from transitioning in adulthood, so it's common to do vocal training on top of everything to actually get a female-passing voice. I'll add a ✝ here since vocal changes seem to be a lot stronger in people who transition before/during puberty)
- Changes in body odor (It's been documented that men and women often times have different smelling body odor, and trans people commonly notice a change in this regard) *
- Changes in how arousal, sexual pleasure, and orgasms are experienced *
- Changes in facial complexion *
- Slight changes in hair color, texture, or curl *
- Slight changes in eye color *
- Changes in alcohol/drug tolerance *
- Experiencing pubescent skeletal development and bodily growth along female-typical lines, including both bodily size/shape and facial bone/cartilage features ✝
Female to Male:
- Growth of facial/body hair
- male pattern scalp hair loss (in some individuals)
- Roughening of the skin and prominence of veins
- Increased muscle mass/strength
- Increased sweat
- Changes in mood, emotionality, and behavior (I forget the source for this sadly but I remember reading that trans men are significantly more likely to commit crimes and get into fights after starting HRT)
- Increased sex drive
- Cessation of ovulation and menstruation
- Acne (especially in the first few years of therapy)
- Alterations in blood lipids (cholesterol and triglycerides)
- Increased red blood cell count
- Deepening of the voice
- Enlargement of the clitoris
- Changes in body odor *
- Changes in how arousal, sexual pleasure, and orgasms are experienced *
- Changes in facial complexion *
- Slight changes in hair color, texture, or curl *
- Slight changes in eye color *
- Changes in alcohol/drug tolerance *
- Experiencing male pubescent skeletal development and bodily growth along male-typical lines, and closure of growth plates ✝
For the sake of visual representation, here are a couple of images from
/transtimelines to demonstrate these changes in adult transitioners (I've specifically chosen athletic individuals to best demonstrate muscular changes)
https://preview.redd.it/ntw333p9sbty.jpg?width=640&crop=smart&auto=webp&s=5fe779757dfc4a5dc56566ff648d337c59fbe5cb https://www.reddit.com/transtimelines/comments/dpca0f/3_years_on_vitamin_t/ Additionally, here's a picture of celebrity Kim Petras who transitioned before male puberty, in case you were wondering what "female pubescent skeletal development" looks like in a trans woman:
https://cdn2.thelineofbestfit.com/images/made/images/remote/https_cdn2.thelineofbestfit.com/portraits/kim_petras_burakcingi01_1107_1661_90.jpg How does this relate to sports?
Often times, when the whole "transgender people in sports" discussion arises, a logical error is made when *all* transgender people are assumed to be "biologically" their birth sex. For example, when talking about trans women participating in female sports, these instances will be referred to as cases of "Biological males competing against females".
As mentioned before, calling a trans woman "biologically male" strictly in regards to chromosomes or sex organs at birth would be correct. However, not only can it be considered derogatory (the word "male" is colloquially a shorthand for "man", after all), but there are many instances where calling a post-HRT transgender person "biologically [sex assigned at birth]" is downright misleading.
For example, hospitals have, given transgender patients improper or erroneous medical care by assuming treatment based on birth sex where treatment based on their current endocrinological sex would have been more adequate.
Acute Clinical Care of Transgender Patients: A Review Conclusions and relevance: Clinicians should learn how to engage with transgender patients, appreciate that unique anatomy or the use of gender-affirming hormones may affect the prevalence of certain disease (eg, cardiovascular disease, venous thromboembolism, and osteoporosis), and be prepared to manage specific issues, including those related to hormone therapy. Health care facilities should work toward providing inclusive systems of care that correctly identify and integrate information about transgender patients into the electronic health record, account for the unique needs of these patients within the facility, and through education and policy create a welcoming environment for their care.
Some hosptials have taken to labeling the biological sex of transgender patients as "MTF" (for post-HRT trans women) and "FTM" (for post-HRT trans men), which is a much more medically useful identifier compared to their sex assigned at birth.
In regards to the sports discussion, I've seen *multiple threads* where redditors have backed up their opinions on the subject of trans people in sports with
studies demonstrating that cis men are, on average, more athletically capable than cis women. Which I personally find to be a pathetic misunderstanding of the entire issue.
Because we're not supposed to be comparing the athletic capabilities of natal males to natal females, here. We're supposed to comparing the athletic capabilities of *post-HRT male-to-females* to natal females. And, if we're going to really have a fact-based discussion on the matter, we need to have separate categories for pre-pubescent and post-pubescent transitioners. Since, as mentioned earlier, the former will likely have different skeletal characteristics compared to the latter.
The current International Olympic Committee (IOC) model for trans participation, and criticisms of said model (I quoted the specific guidelines from the International Cycling Union, but similar guidelines exist for all Olympic sports)
Elite Competition
At elite competition levels, members may have the opportunity to represent the United States and participate in international competition. They may therefore be subject to the policies and regulations of the International Cycling Union (UCI) and International Olympic Committee (IOC). USA Cycling therefore follows the IOC guidelines on transgender athletes at these elite competition levels. For purposes of this policy, international competition means competition sanctioned by the UCI or competition taking place outside the United States in which USA Cycling’s competition rules do not apply.
The IOC revised its guidelines on transgender athlete participation in 2015, to focus on hormone levels and medical monitoring. The main points of the guidelines are:
Those who transition from female to male are eligible to compete in the male category without restriction. It is the responsibility of athletes to be aware of current WADA/USADA policies and file for appropriate therapeutic use exemptions.
Those who transition from male to female are eligible to compete in the female category under the following conditions:
The athlete has declared that her gender identity is female. The declaration cannot be changed, for sporting purposes, for a minimum of four years.
The athlete must demonstrate that her total testosterone level in serum has been below 10 nmol/L for at least 12 months prior to her first competition (with the requirement for any longer period to be based on a confidential case-by-case evaluation, considering whether or not 12 months is a sufficient length of time to minimize any advantage in women’s competition).
The athlete's total testosterone level in serum must remain below 10 nmol/L throughout the period of desired eligibility to compete in the female category.
Compliance with these conditions may be monitored by random or for-cause testing. In the event of non-compliance, the athlete’s eligibility for female competition will be suspended for 12 months.
Valid criticisms of the IOC model are usually based on the fact that, even though hormone replacement therapy provokes changes to muscle mass, it does *not* shrink the size of someone's skeleton or cardiovascular system. Therefore an adult-transitioned trans woman could, even after losing all levels of male-typical muscle mass, still have an advantage in certain sports if she had an excessively large skeletal frame, and was participating in a sport where such a thing would be advantageous.
Additionally, the guidelines only require that athletes be able to demonstrate having had female hormone levels for 12-24 months, which isn't necessarily long enough to completely lose musculature gained from training on testosterone (anecdotally it can take 2-4 years to completely lose male-typical muscle mass) So the IOC guidelines don't have any safeguard against, for example, a trans woman training with testosterone as the dominant hormone in her body, and then taking hormones for the bare minimum time period and still having some of the advantage left.
Note that, while lower level sports have had (to the glee of right-wing publications sensationalizing the issue) instances of this exact thing happening, in the 16 years since these IOC guidelines were established, not a single transgender individual has won an Olympic medal Also note that none of the above criticisms of the IOC policy would apply in regards to the participation of pre-pubescent-transitioned trans women. After all, male-pubescent bone structure and cardiovascular size, and male-typical muscle levels, can't possibly exist if you never went through male puberty to begin with. What could better guidelines entail, to best preserve fairness in female sports while avoiding succumbing to anti-trans moral panic? - The most extreme way for female sports to reasonably go about addressing this issue would be to only allow for the participation of transgender women who are documented to have, with puberty blockers, carried out their transitions without having gone past Tanner Stage II or III of male puberty.
- Sports leagues willing to be a bit looser could accept adult transitioners under the stipulation that their bodily measurements in regards to certain skeletal features fit within a standard deviation of the cis-female average
- Sports leagues willing to be even looser could copy the IOC guidelines, but require documentation of having gone through HRT for a greater period of time rather than just the 12 months, (3 years would probably be better) to guarantee full loss of male muscle mass
In my personal opinion, sports leagues should pick one of the three above options depending on what best fits the nature of the sport and the eliteness of the competition. For example, extremely competitive contact sports might be better off going with the first option, but an aerobic sport such as marathon running would probably be fine with the third option.
How this issue has been misrepresented by The Right
- Right-wing rhetoric surrounding this issue assumes that the issue exists as an innate consequence of trans activism (Ie. "This is what the left is pushing!") rather than as a result of individual sports leagues failing to have solid rules for participation. Often times, certain low-level sports leagues have failed to even measure trans athlete's hormone levels, and have, in some cases, let completely male-bodied athletes participate as women. This is obviously the fault of these specific sports leagues failing to implement or enforce reasonable rules for participation, but right-wing articles surrounding such instances will act as if these occurrences are an ideological goal of the pro-trans left. This runs off of the assumption that a majority of trans people and "the left" are specifically pushing for muscular males (who merely "identify" as women, and nothing more) to dominate female sports. When, in reality, we really had nothing to do with these occurrences, and the majority of trans people would even likely agree with the sentiments expressed in this post. Additionally, accepting the gender identities of trans people is something you can do irregardless of your opinion on the sports issue.
- Over-exaggeration of the problem. The issue is often sensationalized to the extent of coming off as a call to action, to stop the trans activists and their SJW bullies from ruining female sports! They're coming after your daughter's lacrosse team! In reality, out of the hundreds of thousands (perhaps even more) of sports competitions that exist in the United States and throughout the world, an incredibly small percentage of them are actually ruined by trans participants. You hear the stories of the 6'5'' trans woman with the broad frame winning a weightlifting competition, but not of the hundreds of more average-sized trans-female athletes turning out more mediocre performances. This isn't to say that the niche cases don't present a problem that indeed needs to be fixed, but presenting the problem as more prevalent than it actually is acts as a rhetorical strategy meant to provoke anger as well as a more dramatic response. Buying into this rhetorical strategy, especially if you're is already somewhat ignorant to the issue to begin with, will make it much easier to convince you of accepting drastic solutions to the problems. Ie. "ONLY XX CHROMOSOMES ALLOWED IN FEMALE SPORTS", instead of any of the three more measured approaches suggested above. The provoked response of anger is also meant to turn people off of accepting trans rights in general.
- Infuriatingly, I've noticed that right-wing rhetoric usually doesn't even mention pre-pubescent transitioners at all. Like, these people are fine with acknowledging the existence of puberty blockers when they're trying to make them illegal, but they refuse to talk about them in regards to the sports issue. There have been cases where conservative jurisdictions have banned the participation of all transgender students in girl's sports, period. Meaning a transgender girl who never went through male puberty at all, and has pre-pubescent hormone levels as a result of puberty blockers, could be banned from participating in girl's sports, while in reality said trans girl could possibly even be at a disadvantage compared to the cis girls, as a result of not even having started puberty yet. Nonsensical. And liberal allies are at fault of this too, I've noticed. I've seen countless reddit threads where left-leaning people voice their take on the trans sports issue without mentioning the existence of pre-pubescent transitioners. It's honestly ridiculous.
- The sports issue is also used as an excuse to say derogatory things about trans women that would be less justifiable in other instances.
I'll use Joe Rogan as an example of this last thing:
She calls herself a woman but... I tend to disagree. And, uh, she, um... she used to be a man but now she has had, she's a transgender which is (the) official term that means you've gone through it, right? And she wants to be able to fight women in MMA. I say no f***ing way.
I say if you had a dick at one point in time, you also have all the bone structure that comes with having a dick. You have bigger hands, you have bigger shoulder joints. You're a f***ing man. That's a man, OK? You can't have... that's... I don't care if you don't have a dick any more...
If you want to be a woman in the bedroom and you know you want to play house and all of that other s*** and you feel like you have, your body is really a woman's body trapped inside a man's frame and so you got a operation, that's all good in the hood. But you can't fight chicks. Get the f*** out of here. You're out of your mind. You need to fight men, you know? Period. You need to fight men your size because you're a man. You're a man without a dick.
I'm not trying to discriminate against women in any way, shape, or form and I'm a big supporter of women's fighting. I loved watching that Ronda Rousey/Liz Carmouche fight. But those are actual women. Those are actual women. And as strong as Ronda Rousey looks, she's still looks to me like a pretty girl. She's a beautiful girl who happens to be strong. She's a girl! [Fallon Fox] is not a girl, OK? This is a [transgender] woman. It's a totally different specification.
Calling a trans woman a "man", and equating transitioning to merely removal of the dick, and equating trans women's experiences as women as "playing house" and "being a woman in the bedroom". These things are obviously pretty transphobic, and if Rogan had said these things about just any random trans woman his statements would have likely been more widely seen in that light. But when it's someone having an unfair advantage in sports, and the audience is supposed to be angry with you, it's much more socially acceptable thing to say such things. But the problem is, when you say these kinds of things about one trans woman, you're essentially saying those derogatory things about all trans women by extension. It's the equivalent of using an article about a black home invader who murdered a family as an excuse to use a racial slur.
Now, I'm not saying that Rogan necessarily did this on purpose, in fact I'm more inclined to believe that it was done moreso due to ignorance rather than having an actual ideological agenda. But since then, many right wing ideologues who
do have an ideological agenda have used this issue as an excuse to voice their opinions on trans people while appearing to be less bigoted. Ie. "I'm not trying to be a bigot or anything and I accept people's rights to live their lives as they see fit, but we NEED to keep
men out of women's sports", as a sly way to call trans women "men".
Additionally, doing this allows them to slip in untrue statements about the biology of trans women. I mean, first of all in regards to the statement "You have bigger hands, you have bigger shoulder joints", obviously even in regards to post-pubescent transitioners, not every trans woman is going to have bigger hands and shoulder joints than every cis woman (My hands are actually smaller than my aunt's!). It's just that people who go through male puberty
on average tend to have bigger hands and shoulder joints compared to people who go through female puberty. But over-exaggerating the breadth of sexual dimorphism, as if males and females are entirely different species to each-other, helps to paint the idea of transitioning in a more nonsensical light.
I hope this thread has presented this issue in a better light for anyone reading it. Let me know if you have any thoughts/criticisms of my stances or the ways I went about this issue.
submitted by MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based
hardware chiptune project and
Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the
whatsnew.txt file, or get the source and 64-bit Windows binary packages from
the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)
MAME Testers Bugs Fixed
- 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
- 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)
- 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)
- 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)
- 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)
- 07237: [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)
- 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)
- 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
- 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)
- 07644: [DIP/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)
- 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)
- 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)
- 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)
- 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)
- 07693: [DIP/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)
- 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)
- 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)
New working machines
- Conny / VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet PDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
- Conny / VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]
- DataCash Systems / Staid CompuChess: The Second Edition [hap, Berger, Achim]
- Dice game [Aleksandr Gofman, MetalliC]
- Elektor AVR-Max Chess Computer (English) [hap]
- Fidelity Electronics Chess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]
- Guitar Star (Europe, PAL) [David Haywood, TeamEurope]
- Linus Åkesson / kryo The Hardware Chiptune Project [Ryan Holtz]
- Linus Åkesson Phasor [Ryan Holtz]
- Linus Åkesson Power Ninja Action Challenge [Ryan Holtz]
- Micro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]
- Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]
- Motorola EXORterm 155 [68bit]
- Motorola M6800 EXORciser (M68SDT) [68bit]
- Novag Micro Chess [hap, Berger, Achim]
- SciSys / Intelligent Games Intelligent Chess [hap, Berger, Achim]
- SciSys Chess Companion [hap, Berger, Achim]
- SciSys Chess Intercontinental Traveler [hap, Berger, Achim]
- Senario / Marathon - Mystery Animation Inc. Totally Spies! (France) [TeamEurope, David Haywood]
- Senario Vs Maxx 6-in-1 Casino / Senario Card & Casino Games [Sean Riddle, David Haywood]
- Subor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]
- Telko / Nintendo Bassmate Computer [algestam, Mr. Do]
- Ultimate Products Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]
- Ultimate Products Ltd. Zone Mini [Sean Riddle, David Haywood]
- WinFun Guitar Buster [Sean Riddle, David Haywood]
- Wireless Fitness / Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]
- Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]
New working clones
- 4-in-1 (version SWS1-110984) [Siftware]
- Astro Fighter (set 4) [Juan Romero, ClawGrip]
- Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]
- Dead Or Alive ++ (Korea) [chacal231077]
- Double Wings (set 2) [Jorge Silva]
- Elektor AVR-Max-Schachzwerg (German) [hap]
- Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2) [Berger]
- Galaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]
- Hammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Jack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]
- Jolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]
- Jolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]
- Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]
- Ms. Pac-Man (bootleg, set 3) [Andrew Welburn]
- Ms. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]
- New Lucky 8 Lines (set 11, W-4) [Siftware]
- Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]
- Race Drivin' (compact, prototype) [andynumbers, The Dumping Union]
- Robotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]
- Ultimate Products Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]
- Slap Shot (Ver 2.2 J) [Jorge Silva]
- Space Trek (Video Game S.A., Spanish bootleg of Scramble) [Rubén Casaña (Retro Arcadia Valencia), Isaías Hernández]
- Splash (Modular System) [jordigahan, ClawGrip, David Haywood]
- Super Forte (version C, V3.6) [Berger]
- Witch Star [Brian Troha, The Dumping Union]
- Zero Time (Spanish bootleg) [Juan Romero, ClawGrip]
Machines promoted to working
- Adders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Barquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- Business Computer Corporation Busicom 141-PF [Robbbert]
- The Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- NBA Showtime / NFL Blitz 2000 (ver 2.1) [Ted Green]
- NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]
- NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]
- The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Nice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54) [iq_132, dink]
- Prize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- SCCH LLC-1 [Robbbert]
- Senario Guitar Star (US, Senario, NTSC) [David Haywood]
- Strike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
- unknown rocket/animal-themed poker [Roberto Fresca]
- Vegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]
Clones promoted to working
- Adders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- dreamGEAR Shredmaster Jr (NTSC) [David Haywood]
- Eurohard S.A. Dragon 200-E [Nigel Barnes]
- The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]
- Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Prize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]
- Strike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
- Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
- Torch Computers Torch CH240 [Nigel Barnes]
- VTech V.Smile Motion [Ryan Holtz]
New machines marked as NOT_WORKING
- El auto de papa [Victor Fernandez (City Game), ClawGrip]
- Bingo Roll / Turbo Bingo? [TeamEurope, Roberto Fresca]
- Captain Lucky [Siftware]
- Destruction Derby [TTL] [Frank Palazzolo]
- Diana Olakoa [Victor Fernandez (City Game), ClawGrip]
- E-mu Systems Carnaval - Jugando con Fuego [DBWBP]
- E-mu Systems EMAX II 16-Bit Digital Sound System [DBWBP]
- E-mu Systems Orbit 9090 - The Dance Planet [DBWBP]
- E-mu Systems Planet Phatt - The Swing System [DBWBP]
- E-mu Systems Pro/Cussion Maximum Percussion Module [DBWBP]
- E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
- E-mu Systems Vintage Keys Classic Analog Keyboards [DBWBP]
- Far West (Compumatic) [Victor Fernandez (City Game), ClawGrip]
- Football [PinMAME]
- JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc / HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
- JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]
- Kawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]
- Kawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]
- Korg microKORG SynthesizeVocoder [DBWBP]
- Korg WaveStation A/D [DBWBP]
- Korg WaveStation EX [DBWBP]
- Korg WaveStation SR [DBWBP]
- Lexibook Console Colour - Disney's Planes [TeamEurope]
- Lexibook Console Colour - Minnie Mouse [TeamEurope]
- Lucky 7 (Impera) [TeamEurope, Roberto Fresca]
- Macro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]
- Marvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]
- Michael Jordan (1.30) [PinMAME]
- Millennium 2000 GmbH Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
- Puzzle Me! [TeamEurope, Roberto Fresca]
- Reno Reels (JPM) [David Haywood]
- RS-70 648-in-1 [David Shah]
- Sharp Zaurus SL-5500 "Collie" [Ryan Holtz, O. Galibert]
- Sony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]
- Sport Dart TV [Victor Fernandez (City Game), ClawGrip]
- Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
- Tecnodarts [Victor Fernandez (City Game), ClawGrip]
- Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
- unknown 'TE06' [TeamEurope, Roberto Fresca]
- Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
- VideoJet Kiu Games [Sean Riddle, David Haywood]
- Virtual TV Ping Pong [TeamEurope, David Haywood]
- Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]
New clones marked as NOT_WORKING
- Anakonda [Robbbert]
- Funhouse (L-2) [PinMAME]
- Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
- Kharkovsky [Robbbert]
- Laser Ball (L-2, PROM sound) [PinMAME]
- Last Action Hero (1.04 France) [PinMAME]
- Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
- Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
- Nove Diamante (bootleg) [Ioannis Bampoulas]
- Unga [Robbbert]
New working software list additions
- fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
- gba:
- Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
- Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
- Chaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy小龙虾]
- Leiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [侵蚀你的私处]
- ibm5150:
- Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
- SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
- IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
- ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
- megadriv: Starwars (Prototype 19930125) [ArcadeShadow]
- nascom_snap: Adventure 16K, Adventure 32K [The Nascom Repository]
- pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
- sgi_mips:
- Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
- NetBSD 1.6.2, NetBSD 2.0, NetBSD 2.0.2, NetBSD 2.1, NetBSD 3.0, NetBSD 3.0.1, NetBSD 3.0.2, NetBSD 3.1 [NetBSD Project, Davide Cavalca]
- sgi_mips_hdd: IRIX 5.2, IRIX 5.3, IRIX 6.2, IRIX 6.5, IRIX 6.5.22 [Davide Cavalca]
- vsmile_cart:
- Bianfuxia - Zhengjiu Chengshi (China) [tenyuhuang]
- Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
- Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
- vsmilem_cart:
- Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
- Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]
Software list items promoted to working
- cpc_flop: Secret Agent - Sly Spy (UK), Secret Agent - Sly Spy (UK) (2 faces) (Spain retail version) [Original], Sly Spy - Secret Agent (NonGoodCPC), Sly Spy - Secret Agent (Ocean Software), Sly Spy - Secret Agent (Ocean Software)[cr XOR][t +2 XOR], Sly Spy - Secret Agent (UK) [a1] [Barry Rodewald]
New NOT_WORKING software list additions
- fmtowns_cd: Pro Student G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]
- leapfrog_mfleappad_cart: Disney/Pixar Cars (Spain) [TeamEurope, ClawGrip]
- mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
- novag_ssensor4: Quartz Chess Clock [Berger]
- pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
- pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
- tvgogo:
- Basketball (EU) [ClawGrip, TeamEurope]
- Basketball (US) [Sean Riddle, David Haywood]
- vsmileb_cart: Teletubbies (France) [DisizDream]
Merged pull requests
- 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
- 6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
- 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
- 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
- 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]
- 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]
- 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]
- 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
- 6852: sound/ym2151.cpp: Simplified noise frequency calculation. [cam900]
- 6853: sound/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]
- 6856: sound/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]
- 6857: sound/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]
- 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]
- 6860: cpu/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]
- 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]
- 6864: Added arm64 and s390x configurations to Travis CI. [Belegdol]
- 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]
- 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]
- 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]
- 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]
- 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]
- 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]
- 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]
- 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]
- 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]
- 6880: bosco.cpp: Fixed sprite/background priority. [kunikuni]
- 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]
- 6882: Added ten TV games, a V.Smile Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]
- 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]
- 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6887: sound/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]
- 6888: video/atarirle.cpp: Fixed source file name in header comment. [cam900]
- 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]
- 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]
- 6891: vsmilem_cart.xml: Corrected checksum/digest for cars2mf. [ClawGrip]
- 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]
- 6893: machine/cop452.cpp: Added partial COP452 frequency generatocounter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]
- 6894: machine/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]
- 6895: bus/rs232: Initialize serial printer RxD output high (idle state). [68bit]
- 6896: formats/os9_dsk.cpp: Added 8" 16-sector single-density formats (used by OS9 L1 on Motorola EXORciser). [68bit]
- 6897: formats/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]
- 6898: formats/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]
- 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]
- 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]
- 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]
- 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]
- 6905: sgi_mips.xml: Added eight NetBSD installation/source sets. [Davide Cavalca]
- 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King 3B system-on-a-chip. [David Shah]
- 6908: formats/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]
- 6909: Added five TV games and a software list entry. [David Haywood]
- 6910: Fixed arcade subtarget build. [MASH]
- 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]
- 6914: machine/cop452.cpp: Fixed timer reloading. [F.Ulivi]
- 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
- 6917: sound/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]
- 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]
- 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]
- 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]
- 6921: Added a TV game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]
- 6922: sound/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]
- 6923: pdp11.cpp: Removed GPL dependency. [shattered]
- 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]
- 6927: Added Motorola EXORterm 155 terminal emulation. [68bit]
- 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent/clone relationships. [David Haywood]
- 6931: machine/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]
- 6933: devcb.h: Use GCC broken friend workaround with clang 8 as well. [Tiago Pierezan Camargo]
- 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]
- 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]
- 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]
- 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]
- 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]
- 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]
- 6940: cpu/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM V5a BIOS option. [Sterophonick]
- 6941: 4enlinea.cpp: Added Sport Dart TV. [Victor Fernandez (City Game), ClawGrip]
- 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]
- 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]
- 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]
- 6946: ibm5150.xml: Added five entries. [ArcadeShadow]
- 6947: ibm5170.xml: Added one entry. [ArcadeShadow]
- 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]
- 6950: Improved screen aspect ratio in internal layout for EXORterm 155 terminal. [68bit]
- 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]
- 6953: bus/nes: Implemented FDS sound emulation. [cam900]
- 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]
- 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV games. [David Haywood]
- 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]
- 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]
- 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs/sound for raidenm. [David Haywood]
- 6960: plugins/autofire: Don’t save empty configuration files. [kunikuni]
- 6961: machine/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]
- 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC/IX). [WinWorld, Davide Cavalca]
- 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]
- 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]
- 6967: ibm5170.xml: Added five entries. [ArcadeShadow]
- 6969: plugins/autofire: Improved method for detecting empty configuration. [kunikuni]
- 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]
- 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]
- 6972: hh_sm510.cpp: Added Telko / Nintendo Bassmate Computer. [algestam, Mr. Do]
- 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]
- 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]
- 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]
- 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]
- 6980: video/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]
- 6982: Added five TV games. [David Haywood]
- 6983: sound/ics2115.cpp: Improved envelope behavior. [cam900]
- 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]
- 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]
- 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]
- 6988: Changed Travis CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]
- 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]
- 6993: Added beam_dot_size for controlling the size of “dots” on vector screens. [Aaron Giles]
- 6997: sound/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]
- 6998: microdar.cpp: Added EEPROM dump to “prospdp”. [jordigahan, ClawGrip]
- 6999: nes_vt.cpp: Added two TV games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]
- 7000: sound/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]
- 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]
- 7005: ibm5150.xml: Added four entries. [ArcadeShadow]
submitted by Binary options trading is legal in the United States, but the restrictions are a little different than they are in other countries across the globe. Binary options are considered gambling, on a level similar to that of casinos and other venues, due to the risk to funds associated with them. The USA is a tricky place to trade binary options from. With regulations and laws continually changing, you may be asking yourself if the information you have is correct and up to date. Firstly, it is "not" illegal to use binary options in the US. However, you may find it more of a challenge compared to other countries. Binary options traded outside the U.S. are typically structured differently than binaries available on U.S. exchanges. When considering speculating or hedging, binary options are an alternative ... National Futures Association. Known by the abbreviation of NFA across the binary options audience, the National Futures Association was at first the only body that gave official permissions and licenses to the USA trading brokers. Today, it still has such powers, but it also applies the significant and obligatory standards for all the financial brokers in USA – including those with binary ... At US Binary Options our financial analysts have selected the top trusted US regulated binary platforms in 2017 and the best stock options brokers. From 2013, we compare and provide professional reviews on all binary trading platforms in order to help you choose the broker that suits you best.
Are binary options a good idea? If you're thinking about trading binary options, watch this video first. Let's go through the truth about binary options. Is ... The road to success through trading IQ option Best Bot Reviews Iq Option 2020 ,We make videos using this softwhere bot which aims to make it easier for you t... 💰💲FULL BEGINNER? Join My PERSONAL TRAINING!💴💵 BLW Trading Academy: http://www.blwtradingacademy.com/ Live Trading Signals HERE!🔙💲💹Join My ... binary options trading usa If you search the web looking for how to make money with binary options, a website call How We Trade number one recommendation is to use a signaling service. If you a USA resident your choices for trading binary options are limited. Here I have a comparison of the best binary options brokers for USA traders.